


There's a couple ways to approach it: it's a video detailing the virtues of a terrain offering currently on Kickstarter made by my friend Lane. Josh just put the PA Presents stream we did for TinkerTurf on YouTube. World isn't going anywhere, and they're only getting started with this shit. You don't gotta start today, by any means. Every weapon in Monster Hunter, every individual weapon, would be another game's entire combat philosophy.

They start the world simulation way, way down low, and you take it from there, interacting with a world whose physicality is never in question. Is it worth it to amass these skills, and are you given things to do with them once you have? Monster Hunter feels like a place you can go. This isn't a genre literacy test, the game is its own genre. The only question, really: is it worth it? You don't have a lot of skills that are going to transfer. I said it was a beast about beasts before, but the metaphor is further reinforced by the fact that people are always approaching this thing and shaving off a piece or two for their own shit. This is a game that game designers like, and you can tell because once you start playing it you're going to notice its plumage everywhere. There is a lot of ritual and a lot of practice and a lot of systems and a lot of secrets. All I'm suggesting is that it's not mean spirited. I'm not saying they shouldn't help you - they do, much more I'd say than they have previously. In Monster Hunter, I think you're supposed to come to the new world a little confused.

There's a lot of elements and topples and bursts and shit. If Gil-Gadrib and I are playing Xenoblade Chronicles 2 on the stream, I feel very strongly that we should be trying to learn those systems along with you and trying to give you some pointers. And you get those guts in the same way, by hacking at something until they fall out. In the same way that everything in Minecraft is made up of blocks, everything important in Monster Hunter is made of guts. Like the Monster Book Of Monsters, it is a beast about beasts. Monster Hunter is a game whose composition doesn't lend itself to simple, amuse-bouche tier assessments of its character.
